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Web3, gaming, e-learning, the Academies open their doors in The Winkyverse

Academies The Winkyverse, an edutainment metaverse. There are no boundaries to learning, and no effective techniques, whatever the student’s profile. That’s why all initiatives that provide personalized, shared access to knowledge are so welcome. A dynamic in which the educational metaverse project fits in The Winkyversebased on gaming and a Web3 vision. Its latest innovation […]

Academies The Winkyverse, an edutainment metaverse. There are no boundaries to learning, and no effective techniques, whatever the student’s profile. That’s why all initiatives that provide personalized, shared access to knowledge are so welcome. A dynamic in which the educational metaverse project fits in The Winkyversebased on gaming and a Web3 vision. Its latest innovation concerns « Personal Academies », nine of which have just opened their doors.

This promotional article is brought to you in collaboration with Mainbot

Web3 and metavers, the future of teaching?

The virtual universes that have been flourishing of late offer the opportunity to explore numerous use cases, some of which have yet to be invented. Their constant technological evolution, based on a strong contextual dynamic, paradoxically requires take the time to address the issue of knowledge sharing. A goal embraced by the The Winkyverse and its educational robot Winky, both developed by the Mainbot company.

Indeed, « The Winkyverse » presents itself as an « edutainment » platform whose aim is to « reinvent learning by offering immersive experiences combining e-learning, gaming and Web3. » An ambition developed since 2017, and whose metaverse dimension came to the fore in 2022 in order to offer a gamified, immersive learning platform for the general public. And now comes the first stage of Personal Academies…

Personal Academies » in The Winkyverse

Like any self-respecting serious project, the The Winkyverse went through an extensive test phase before becoming official. the opening of its Personal Academies. A period dedicated to the precise definition of this activity in direct contact with his community, but also with partners.

The objective: to determine the best possible usesthe type of knowledge to be valorized, Mainbot’s support and the definition of the required quality standards.

« The Academy’s ambition in The Winkyverse is to be a universal media library in the form of an interoperable 3D space, ideal for anyone to share knowledge, learn or discover information in a fun, immersive and interactive environment, through videos, podcasts, masterclasses, workshops etc. »

Mainbot

The Winkyverse projects itself into Web3 with the opening of its first 9 virtual academies
Come and study in the academies offered by The Winkyverse

Today, the first nine Personal Academies of The Winkyverse platform open to the public. To access them, visitors to this virtual educational world need only go to the part of the map identified as the Grand Academy.

The first nine in a long list

But in concrete terms, what is a Personal Academy ? These are actually educational projects proposed by partners or members of The Winkyverse community. In fact, a call for applications resulted in over 60 distinct proposals in a wide range of fields. After an in-depth selection process, five of them were finally selected to be accompanied in their final realizations.

A work whose culmination makes it possible to tackle subjects as fascinating and varied as :

  • mathematics and their concrete applications in everyday life
  • numismatics, i.e. monetary systems from antiquity to the present day. proto-currencies
  • the great discoveries that have had a fundamental impact on human development, such as the mastery of fire or the printing press
  • dentistry
  • water photography.

In addition, two academies were created by the Mainbot structure itself, in order to share experience in robotics. One focuses on the various stages involved in creating a robot like Winky. The other looks at the history of robots in cinema since the early 20th century.

With 9 academies on a wide range of subjects, The Winkyverse launches its Web3 adventure into edutainment metavers
The virtual environment of the academies takes advantage of the Web3 and immersive capabilities of metaverse technology.

Last but not least, two other academies have been added to this already extensive list, thanks to the participation of specific partners. The first is supported by the Tropee dedicated to non-fungible tokenswith the aim of discovering the NFT ecosystem. The second relates more specifically to the children’s book Ally & Bibi by Edouard Lagrue, with the aim of discussing the United Nations’ Sustainable Development Goals (SDGs).

Personal academies The Winkyverse, enhance your knowledge

These Personal Academies developed in The Winkyverse also provide access to knowledge sharing in a very Web3 dimension. This is the case, a possibility of monetization is already envisaged to support this activity and, why not, make it sustainable in the long term. This will of course depend on the interest aroused by the various subjects proposed.

« Whether teacher, student, writer, company or enthusiast of a specific theme, all the participants in this first test phase had the same desire to share their knowledge via an innovative and promising technology. Furthermore, the prospect of adding value to one’s knowledge by disseminating it in one’s own Personal Academy, and being able to earn a certain return on it, commensurate with the interest generated, is also appreciated and deemed highly motivating. »

The Winkyverse

The decentralized, community-based nature of The Winkyverse platform places it at the forefront of a highly innovative vision of learning. The declared aim is to develop the best possible tools for sharing knowledge in a variety of immersive, customizable environments. A new selection period is currently open to select topics for future academies. Do you have an edutainment project in mind? Do not hesitate to submit your application …